
Clear in three seconds, rewarding on the second look. Two layers, with clarity on top.
Clear then rewarding. Grounded in the Geneplore exploratory phase and Ramachandran (perceptual problem-solving: the dalmatian resolves, and the resolution is the pleasure). The glance test is a hard gate: fail it and the post cannot publish.
Call this file two ways. Use the ideation section to plan the two layers. Use the review section to run the glance-test gate and score depth.
Clear in three seconds, rewarding on the second look. Two layers, with clarity on top.
A raw idea must be interpreted into something an audience can grasp, or the point is missed. Pleasure comes from a small puzzle that resolves: too obscure frustrates, too obvious bores. The sweet spot carries a clear main point with a reward underneath for whoever looks again.
State the one point a scroller must grasp at a glance. If it takes a sentence to set up, it is not the takeaway yet.
Decide which image, headline, or first line carries that takeaway, and put it where the eye lands first.
Choose a single second layer: a question to the audience, a double meaning, a backstory in the caption, an Easter egg in the graphic. One, so it does not crowd the surface.
Decide how the audience reaches the second layer. Depth no one can reach is the same as no depth.
Check that the second layer does not obscure the first. If they fight, the clear point wins and the depth gets lighter.
The one-line takeaway, the element that leads with it, and the single second-layer reward.
Interpretability must pass the 3-second glance test. If the main point is not graspable at a glance, depth is irrelevant. Too obscure is a fail, not a low score.
Score this dimension on a finished draft.
| Score | Looks like |
|---|---|
| 0 | Cryptic (scrolled past) or shallow (consumed and forgotten). |
| 1 | Clear but flat, or layered but slow to read. |
| 2 | Clear at a glance with one genuine reward underneath. |
| 3 | Instantly clear and quietly deep. The second look pays off. |
If the glance test fails, the post is blocked regardless of total. Route to the design or concept owner to lead with the clearest element, then re-test. If the glance test passes but the second layer is thin (score 1 or below), route to the concept owner to add one reward for the second look.
Depth vs. clarity. A richer image adds depth and can cost comprehension. If the second layer hides the first, the first wins. Clarity is the gate; depth is the bonus.